Jazz2::Tiles::TileCollisionParams struct

Describes how the object interacts and collides with the environment.

Public variables

TileDestructType DestructType
Destruction type.
bool Downwards
Whether movement direction is downwards.
WeaponType UsedWeaponType
Used weapon type.
std::int32_t WeaponStrength
Remaining weapon strength.
float Speed
Movement speed.
std::int32_t TilesDestroyed
Number of destroyed tiles.