struct
#include <Jazz2/Tiles/TileCollisionParams.h>
TileCollisionParams Describes how the object interacts and collides with the environment.
Public variables
- TileDestructType DestructType
- Destruction type.
- bool Downwards
- Whether movement direction is downwards.
- WeaponType UsedWeaponType
- Used weapon type.
-
std::
int32_t WeaponStrength - Remaining weapon strength.
- float Speed
- Movement speed.
-
std::
int32_t TilesDestroyed - Number of destroyed tiles.