TileCollisionParams struct
          #include <Jazz2/Tiles/TileCollisionParams.h>
        
        Describes how the object interacts and collides with the environment.
Public variables
- TileDestructType DestructType
 - Destruction type.
 - bool Downwards
 - Whether movement direction is downwards.
 - WeaponType UsedWeaponType
 - Used weapon type.
 - 
              std::
int32_t WeaponStrength  - Remaining weapon strength.
 - float Speed
 - Movement speed.
 - 
              std::
int32_t TilesDestroyed  - Number of destroyed tiles.