struct
#include <Jazz2/Tiles/TileMap.h>
LayerTile Represents a single tile in a tile map layer.
Public variables
-
std::
int32_t TileID - Tile ID.
-
std::
uint16_t TileParams - Tile parameters.
- LayerTileFlags Flags
- Tile flags.
-
std::
uint8_t Alpha - Tile transparency.
- SuspendType HasSuspendType
- Suspend type of tile.
- TileDestructType DestructType
- Destruct type of tile.
-
std::
int32_t DestructAnimation - Animation ID for destructible tile.
-
std::
int32_t DestructFrameIndex - Denotes the specific frame from the above animation that is currently active — Collapsible: Delay ("wait" parameter); Trigger: Trigger ID.