struct
#include <Jazz2/Tiles/TileMap.h>
LayerDescription Description of a tile map layer.
Public variables
-
std::
uint16_t Depth - Layer depth (Z position)
- float SpeedX
- Horizontal speed.
- float SpeedY
- Vertical speed.
- float AutoSpeedX
- Horizontal auto speed.
- float AutoSpeedY
- Vertical auto speed.
- float OffsetX
- Horizontal scroll offset.
- float OffsetY
- Vertical scroll offset.
- bool RepeatX
- Whether layer should repeat horizontally.
- bool RepeatY
- Whether layer should repeat vertically.
- bool UseInherentOffset
- Whether inherent offset should be used.
- LayerSpeedModel SpeedModelX
- Horizontal speed model.
- LayerSpeedModel SpeedModelY
- Vertical speed model.
- LayerRendererType RendererType
- Layer renderer type.
- Vector4f Color
- Layer color parameter.