AnimatedTile struct
          #include <Jazz2/Tiles/TileMap.h>
        
        Represents an animated tile.
Public variables
- SmallVector<AnimatedTileFrame, 0> Tiles
- Individual tiles (frames).
- 
              std::int16_t Delay 
- Fixed number of extra animation frames that will show the last frame.
- 
              std::int16_t DelayJitter 
- Maximum random number of extra animation frames that will show the last frame.
- 
              std::int32_t PingPongDelay 
- Fixed number of extra animation frames that will show the last frame before the animation should start to play backward (if IsPingPong is enabled).
- 
              std::int32_t CurrentTileIdx 
- Current frame of the animation.
- float FrameDuration
- Duration of animation frame.
- float FramesLeft
- Frames left until animation advances.
- bool IsPingPong
- Whether animation should play forward and then backward.
- bool Forwards
- Whether animation plays forward (if IsPingPong is enabled).