struct
jjPLAYERDRAW
Public functions
-
auto get_shield(std::
int32_t shield) const -> bool -
auto set_shield(std::
int32_t shield, bool enable) -> bool - auto get_player() const -> jjPLAYER*
Public variables
- bool name
- bool sprite
- bool sugarRush
- bool gunFlash
- bool invincibility
- bool trail
- bool morphingExplosions
- bool airboardBouncingMotion
- bool airboardPuff
-
std::
int32_t spriteMode -
std::
uint8_t spriteParam -
std::
int32_t lightType -
std::
int8_t light -
std::
int32_t layer -
std::
uint32_t curFrame -
std::
int32_t angle - float xOffset
- float yOffset
- float xScale
- float yScale
-
std::
int32_t flag