ServerDescription struct
Server description.
Summary of a discovered server as advertised over LAN discovery or the public list, holding its endpoint, identity and version, current game mode and level, player counts and transport details. It is reported to an IServerObserver and shown in the server browser.
Public variables
- String EndpointString
- Server endpoint in text format.
- Uuid UniqueServerID
- Server unique identifier.
- String Version
- Server version.
- String Name
- Server name.
- MpGameMode GameMode
- Multiplayer game mode.
-
std::
uint32_t Flags - Server flags.
-
std::
uint32_t CurrentPlayerCount - Current number of players.
-
std::
uint32_t MaxPlayerCount - Maximum number of players.
- String LevelName
- Current level name.
-
std::
uint16_t WsPort - WebSocket port (
0= no WebSocket transport support). - bool WsSecure
- Whether the WebSocket transport uses TLS (WSS).
- bool IsCompatible
- Whether the server is compatible with the local client.