Jazz2::Multiplayer::RespawnDecision struct

Result of IGameMode::DecideRespawn.

Public variables

bool CanRespawn
Whether the player may respawn now.
bool UseCheckpoint
Respawn at the player's own checkpoint (Cooperation) instead of SpawnPos.
Vector2f SpawnPos
Spawn position used when UseCheckpoint is false.
float InvulnerableSecs
Spawn invulnerability in seconds (0 = none).