RespawnDecision struct
Result of IGameMode::
Public variables
- bool CanRespawn
- Whether the player may respawn now.
- bool UseCheckpoint
- Respawn at the player's own checkpoint (Cooperation) instead of SpawnPos.
- Vector2f SpawnPos
- Spawn position used when UseCheckpoint is
false. - float InvulnerableSecs
- Spawn invulnerability in seconds (
0= none).