struct
#include <Jazz2/PreferencesCache.h>
EpisodeContinuationState Continuation state between two episodes.
Public variables
- EpisodeContinuationFlags Flags
- Flags.
-
std::
uint8_t DifficultyAndPlayerType - Difficulty and player type.
-
std::
uint8_t Lives - Lives.
-
std::
uint8_t Unused1 -
std::
int32_t Score - Score.
-
std::
uint16_t Unused2 -
std::
uint64_t ElapsedMilliseconds - Elapsed game time in milliseconds.
-
std::
int32_t Gems - Gems collected.
-
StaticArray<(std::
int32_t) WeaponType:: Count, std:: uint16_t> Ammo - Weapon ammo.
-
StaticArray<(std::
int32_t) WeaponType:: Count, std:: uint8_t> WeaponUpgrades - Weapon upgrades.