TextureLoaderRaw class
#include <nCine/Graphics/TextureLoaderRaw.h>
Texture loader that describes an empty raw-format texture.
Does not read any file; it just records the width, height, MIP count and internal format so raw texels can later be uploaded into the resulting texture.
Base classes
- class ITextureLoader
- Texture loader interface class.
Constructors, destructors, conversion operators
-
TextureLoaderRaw(std::
int32_t width, std:: int32_t height, std:: int32_t mipMapCount, GLenum internalFormat)