TextureFormat class
#include <nCine/Graphics/TextureFormat.h>
OpenGL pixel format of a texture.
Resolves an OpenGL internal format into the matching external format and pixel data type, tracks whether the data is compressed and verifies that the GPU supports the format.
Public static functions
-
static auto calculateMipSizes(GLenum internalFormat,
std::
int32_t width, std:: int32_t height, std:: int32_t mipMapCount, std:: uint32_t* mipDataOffsets, std:: uint32_t* mipDataSizes) -> std:: uint32_t - Calculates the pixel data offset and size for each MIP map level.
Constructors, destructors, conversion operators
- TextureFormat()
- TextureFormat(GLenum internalFormat) explicit
- TextureFormat(GLenum internalFormat, GLenum type)
Public functions
- auto internalFormat() const -> GLenum
- Returns the internal format.
- auto format() const -> GLenum
- Returns the corresponding external format.
- auto type() const -> GLenum
- Returns the corresponding pixel data type.
- auto isCompressed() const -> bool
- Returns
trueif the format holds compressed data. -
auto numChannels() const -> std::
uint32_t - Returns the number of color channels.
- void bgrFormat()
- Converts the external format to the corresponding BGR one.