class
#include <nCine/Graphics/GL/GLDepthTest.h>
GLDepthTest Handles OpenGL depth test.
Public types
- struct State
- Holds the depth test state.
Public static functions
- static auto IsEnabled() -> bool
- static void Enable()
- static void Disable()
- static auto IsDepthMaskEnabled() -> bool
- static void EnableDepthMask()
- static void DisableDepthMask()
- static auto GetState() -> State
- static void SetState(State newState)
Constructors, destructors, conversion operators
- GLDepthTest() deleted
- ~GLDepthTest() deleted