nCine::GLDepthTest class

Handles OpenGL depth test.

Public types

struct State
Holds the depth test state.

Public static functions

static auto IsEnabled() -> bool
static void Enable()
static void Disable()
static auto IsDepthMaskEnabled() -> bool
static void EnableDepthMask()
static void DisableDepthMask()
static auto GetState() -> State
static void SetState(State newState)

Constructors, destructors, conversion operators

GLDepthTest() deleted
~GLDepthTest() deleted