class
#include <nCine/Graphics/GL/GLBlending.h>
GLBlending Handles OpenGL blending.
Public types
- struct State
- Holds the blending state.
Public static functions
- static auto IsEnabled() -> bool
- static void Enable()
- static void Disable()
- static void SetBlendFunc(GLenum sfactor, GLenum dfactor)
- static void SetBlendFunc(GLenum srcRgb, GLenum dstRgb, GLenum srcAlpha, GLenum dstAlpha)
- static auto GetState() -> State
- static void SetState(State newState)
Constructors, destructors, conversion operators
- GLBlending() deleted
- ~GLBlending() deleted