class
#include <nCine/Graphics/GL/GLAttribute.h>
GLAttribute Stores information about an active OpenGL shader attribute.
Constructors, destructors, conversion operators
- GLAttribute()
- GLAttribute(GLuint program, GLuint index)
Public functions
- auto location() const -> GLint
- auto size() const -> GLint
- auto type() const -> GLenum
- auto name() const -> const char*
- auto basicType() const -> GLenum
- auto numComponents() const -> int
- auto hasReservedPrefix() const -> bool
- Returns true if the attribute name starts with
gl_