Jazz2::Scripting::Legacy::jjMASKMAP class

A rectangular collision mask of solid/empty pixels.

Public static functions

static auto CreateFromBool(bool filled) -> jjMASKMAP*
Returns a new instance filled entirely solid or empty.
static auto CreateFromTile(std::uint16_t tileID) -> jjMASKMAP*
Returns a new instance built from a tile's collision mask.

Constructors, destructors, conversion operators

jjMASKMAP()
Creates a new instance.
~jjMASKMAP()

Public functions

void AddRef()
Increments the reference count.
void Release()
Decrements the reference count.
auto operator=(const jjMASKMAP& o) -> jjMASKMAP&
auto GetPixel(std::uint32_t x, std::uint32_t y) -> bool
auto save(std::uint16_t tileID, bool hFlip) const -> bool
Saves the mask into a tile's collision mask.