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Jazz2::Scripting::Legacy::jjANIMFRAME class
#include <Jazz2/Scripting/JJ2PlusDefinitions.h>

Contents

  • Reference
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Public static functions

static auto get_jjAnimFrames(std::uint32_t index) -> jjANIMFRAME*

Constructors, destructors, conversion operators

jjANIMFRAME()
~jjANIMFRAME()

Public functions

void AddRef()
void Release()
auto operator=(const jjANIMFRAME& o) -> jjANIMFRAME&
auto get_transparent() const -> bool
auto set_transparent(bool value) const -> bool
auto doesCollide(std::int32_t xPos, std::int32_t yPos, std::int32_t direction, const jjANIMFRAME* frame2, std::int32_t xPos2, std::int32_t yPos2, std::int32_t direction2, bool always) const -> bool

Public variables

int16_t hotSpotX
int16_t hotSpotY
int16_t coldSpotX
int16_t coldSpotY
int16_t gunSpotX
int16_t gunSpotY
int16_t width
int16_t height
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