Jazz2::Input::RumbleDescription class

Describes a gamepad rumble effect.

Stores a rumble effect as a timeline of frames, each specifying the low/high frequency motor and trigger intensities up to a given end time. Instances are played back by RumbleProcessor.

Constructors, destructors, conversion operators

RumbleDescription()
Creates a new instance.

Public functions

void AddToTimeline(float endTime, float lowFreq, float highFreq, float leftTrigger = 0.0f, float rightTrigger = 0.0f)
Adds a new frame to the effect timeline.