file
TileDestructType.h
Namespaces
- namespace Jazz2
- Root namespace of Jazz² Resurrection.
- namespace Jazz2::Tiles
- Tile sets and maps.
Enums
- enum class TileDestructType { None = 0x00, Weapon = 0x01, Speed = 0x02, Collapse = 0x04, Special = 0x08, Trigger = 0x10, IgnoreSolidTiles = 0x20, VerticalMove = 0x40 }
- Flags that specify type of collision with tile map, supports a bitwise combination of its member values.