file
PacketTypes.h
Namespaces
- namespace Jazz2
- Root namespace of Jazz² Resurrection.
- namespace Jazz2::Multiplayer
- Multiplayer-related classes, compiled only if
WITH_MULTIPLAYER
Enums
- enum class BroadcastPacketType { Null, DiscoveryRequest, DiscoveryResponse }
- Packet type broadcasted on the local network.
- enum class ClientPacketType { Null, Ping, Reserved, Auth, LevelReady, ChatMessage, PlayerUpdate, PlayerKeyPress }
- Packet type going from client to server.
- enum class ServerPacketType { Null, Pong, Reserved, LoadLevel, ChangeGameMode, PlaySfx, PlayCommonSfx, ShowAlert, OverrideLevelText, ChatMessage, SyncTileMap, SetTrigger, AdvanceTileAnimation, RevertTileAnimation, CreateControllablePlayer, CreateRemoteActor, CreateMirroredActor, DestroyRemoteActor, UpdateAllActors, PlayerRespawn, PlayerMoveInstantly, PlayerAckWarped, PlayerActivateForce, PlayerAddHealth, PlayerEmitWeaponFlare, PlayerChangeWeapon, PlayerRefreshAmmo, PlayerRefreshWeaponUpgrades, PlayerRefreshCoins, PlayerRefreshGems, PlayerSetControllable, PlayerSetDizzyTime, PlayerSetInvulnerability, PlayerSetLaps, PlayerSetModifier, PlayerSetStats, PlayerTakeDamage, PlayerActivateSpring, PlayerWarpIn }
- Packet type going from server to client.