file
HashFunctions.h
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
Classes
-
template<class K>class nCine::FixedHashFunc
- Hash function returning always the first hashmap bucket, for debug purposes.
-
template<class K, unsigned int Value>class nCine::ModuloHashFunc
- Hash function returning the modulo of the key, for debug purposes.
-
template<class K>class nCine::IdentityHashFunc
- Hash function returning the key unchanged.
-
template<class K>class nCine::SaxHashFunc
- Shift-Add-XOR hash function.
-
template<class K>class nCine::JenkinsHashFunc
- Jenkins hash function.
-
template<class K>class nCine::FNV1aHashFunc
- Fowler-Noll-Vo Hash (FNV-1a)
-
template<class K>class nCine::FastHashFunc
- Fast-hash.
-
template<class K>class nCine::CityHash32Func
- CityHash hash function (32-bit)
-
template<class K>class nCine::CityHash64Func
- CityHash hash function (64-bit)
Typedefs
-
using hash_t = std::
uint32_t -
using hash64_t = std::
uint64_t
Functions
- auto fasthash64(const void* buf, size_t len, uint64_t seed) -> uint64_t
- auto fasthash32(const void* buf, size_t len, uint32_t seed) -> uint32_t
-
auto CityHash64(const char* s,
std::
size_t len) -> std:: uint64_t - CityHash.
-
auto CityHash64WithSeed(const char* s,
std::
size_t len, std:: uint64_t seed) -> std:: uint64_t -
auto CityHash64WithSeeds(const char* s,
std::
size_t len, std:: uint64_t seed0, std:: uint64_t seed1) -> std:: uint64_t -
auto CityHash32(const char* s,
std::
size_t len) -> std:: uint32_t
Variables
- const hash_t NullHash