GxmShader.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GXM
- PlayStation Vita backend driving
sceGxmnatively, selected byWITH_RHI_GXM.
Classes
- class nCine::RHI::GXM::GxmShader
- Shader-object stub of the sceGxm backend.