GxShader.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GX
- Nintendo Wii and GameCube fixed-function GX backend, selected by
WITH_RHI_GX.
Classes
- class nCine::RHI::GX::GxShader
- Shader-object stub of the GX backend.