GxShaderProgram.h file
Namespaces
- namespace ShaderCompiler
- Offline shader preprocessing tool, see Shader compilation.
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GX
- Nintendo Wii and GameCube fixed-function GX backend, selected by
WITH_RHI_GX.
Classes
- class nCine::RHI::GX::GxShaderProgram
- Shader program of the GX backend (aliased as
RHI::ShaderProgram).