GuShaderUniforms.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GU
- PlayStation Portable fixed-function GU backend, selected by
WITH_RHI_GU.
Classes
- class nCine::RHI::GU::GuShaderUniforms
- Manages the loose-uniform caches of a program (aliased as
RHI::ShaderUniforms). - class nCine::RHI::GU::GuShaderUniformBlocks
- Manages the uniform-block caches of a program (aliased as
RHI::ShaderUniformBlocks).