file
GLHashMap.h
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
Classes
-
template<std::class nCine::GLHashMap
uint32_t S, class MappingFunc> - Naive implementation of a hashmap for storing pairs of OpenGL targets and object IDs.
- class nCine::GLBufferObjectMappingFunc
- Performs a mapping between OpenGL buffer object targets and array indices.
- class nCine::GLTextureMappingFunc
- Performs a mapping between OpenGL texture targets and array indices.