GLDebug.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GL
- OpenGL 3.3 core, OpenGL|ES 3.0/2.0 and WebGL 2.0 backend, selected by
WITH_RHI_GL.
Classes
- class nCine::RHI::GL::GLDebug
- Wrapper around OpenGL debug output and object labelling.
- class nCine::RHI::GL::GLDebug::ScopedGroup
- RAII scope for an OpenGL debug message group.
Defines
- #define GL_LOG_ERRORS()
- Logs any pending OpenGL error.
Define documentation
#define GL_LOG_ERRORS()
Logs any pending OpenGL error.
Expands to a glGetError() check that logs a warning when an error is pending. Compiles to a no-op unless both DEATH_TRACE and DEATH_TRACE_VERBOSE_GL are defined.