Software namespace
CPU software rasterizer backend, selected by WITH_RHI_SOFTWARE.
Namespaces
- namespace sw
- Runtime support types for the transpiled (GLSL→C++) software shaders.
- namespace UniformTypeInfo
- Free-function helpers that classify reflected uniform types (component count, float-ness).
Classes
- struct Framebuffer
- Destination framebuffer the device presents and resolves draws into.
- class SwAttribute
- Reflected metadata of a single active vertex attribute (aliased as
RHI::Attribute). - class SwBuffer
- Host-memory buffer object of the software backend (aliased as
RHI::Buffer). - class SwDebug
- Debug-output and object-labelling stub of the software backend.
- class SwDevice
- Pipeline-state and draw-call facade of the software backend (aliased as
RHI::Device). - class SwFramebuffer
- Framebuffer stub of the software backend (aliased as
RHI::Framebuffer). - class SwRenderbuffer
- Renderbuffer stub of the software backend (aliased as
RHI::Renderbuffer). - class SwRenderTarget
- Off-screen render target of the software backend (aliased as
RHI::RenderTarget). - class SwShader
- Shader-object stub of the software backend.
- class SwShaderProgram
- Shader program of the software backend (aliased as
RHI::ShaderProgram). - class SwShaderUniformBlocks
- Manages the uniform-block caches of a program (aliased as
RHI::ShaderUniformBlocks). - class SwShaderUniforms
- Manages the loose-uniform caches of a program (aliased as
RHI::ShaderUniforms). - class SwTexture
- CPU texture object of the software backend (aliased as
RHI::Texture). - class SwUniform
- Reflected metadata of a single active uniform (aliased as
RHI::Uniform). - class SwUniformBlock
- Reflected metadata of a single active uniform block (aliased as
RHI::UniformBlock). - class SwUniformBlockCache
- Caches the contents of a uniform block (aliased as
RHI::UniformBlockCache). - class SwUniformCache
- Caches the host-side value of a single uniform (aliased as
RHI::UniformCache). - class SwVertexArray
- Vertex array object stub of the software backend (aliased as
RHI::VertexArray). - class SwVertexFormat
- Vertex layout description of the software backend (aliased as
RHI::VertexFormat).
Enums
- enum class SwEffect { Unknown, DefaultSprite, DefaultBatchedSprites, DefaultSpriteNoTexture, DefaultBatchedSpritesNoTexture, TexturedBackground, TexturedBackgroundCircle, PaletteRemap, BatchedPaletteRemap, Combine }
- The hand-written C++ effect a software program dispatches to at draw time.
Enum documentation
enum class nCine:: RHI:: Software:: SwEffect
The hand-written C++ effect a software program dispatches to at draw time.
The software backend does not run GLSL — instead each program is tagged with the effect that reproduces its shader, derived from the program's object label. New effects (palette remap, tinted, outline, ...) are added here as the backend grows; Unknown programs log a skipped draw.
| Enumerators | |
|---|---|
| Unknown |
No matching C++ effect — draws are skipped with a log message |
| DefaultSprite |
|
| DefaultBatchedSprites |
The same effect over an array of batched instances |
| DefaultSpriteNoTexture |
Solid-colour sprite ( |
| DefaultBatchedSpritesNoTexture |
The solid-colour sprite over an array of batched instances |
| TexturedBackground |
The animated, per-pixel-warped menu/level background (planar tunnel) |
| TexturedBackgroundCircle |
The circular ("tube") variant of the textured background |
| PaletteRemap |
An R8/RG8 index sprite recolored through the shared palette texture |
| BatchedPaletteRemap |
The palette-remap effect over an array of batched instances |
| Combine |
The viewport compositor (scene + lighting + blur + ambient) |