nCine::RHI::Software::SwShader class

Shader-object stub of the software backend.

The software backend does not compile GLSL — it drives hand-written C++ effects selected from the offline reflection instead — so this class carries no source and every operation succeeds trivially. It exists only to satisfy the RHI::Shader contract alias.

Public types

enum class Status { NotCompiled, CompilationFailed, Compiled, CompiledWithDeferredChecks }
Compilation status of the shader (always Status::Compiled for the software backend).
enum class ErrorChecking { Immediate, Deferred }
When the compilation status is checked (irrelevant for the software backend).

Constructors, destructors, conversion operators

SwShader(std::uint32_t type) explicit
SwShader(std::uint32_t type, StringView filename)

Public functions

auto GetGLHandle() const -> std::uint32_t
auto GetStatus() const -> Status
auto LoadFromString(StringView string) -> bool
auto LoadFromStrings(ArrayView<const StringView> strings) -> bool
auto LoadFromFile(StringView filename) -> bool
auto Compile(ErrorChecking errorChecking, bool logOnErrors) -> bool
auto CheckCompilation(bool logOnErrors) -> bool
void SetObjectLabel(StringView label)