SwShaderProgram.h file
Namespaces
- namespace ShaderCompiler
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::Software
- CPU software rasterizer backend, selected by
WITH_RHI_SOFTWARE.
Classes
- class nCine::RHI::Software::SwShaderProgram
- Shader program of the software backend (aliased as
RHI::ShaderProgram).
Enums
- enum class SwEffect { Unknown, DefaultSprite, DefaultBatchedSprites, DefaultSpriteNoTexture, DefaultBatchedSpritesNoTexture, TexturedBackground, TexturedBackgroundCircle, PaletteRemap, BatchedPaletteRemap, Combine }
- The hand-written C++ effect a software program dispatches to at draw time.