ShaderDocument struct
Lowered ".shader" document — directives plus raw (unpreprocessed) per-stage GLSL line streams.
Public variables
- String ProgramName
- Program name from the "program" directive.
- SmallVector<String, 0> Variants
- Variant names; the unnamed base variant is always
Variants[0](empty name). - SmallVector<TextureDirective, 0> Textures
- Sampler texture-unit assignments (explicit hints and the implicit canvas TEXTURE).
- SmallVector<SourceLine, 0> Prelude
- Shared globals emitted before both stage bodies.
- SmallVector<SourceLine, 0> VertexLines
- Raw (unpreprocessed) vertex-stage GLSL line stream.
- SmallVector<SourceLine, 0> FragmentLines
- Raw (unpreprocessed) fragment-stage GLSL line stream.
- SmallVector<FixedFunctionBlock, 0> FixedFunctionBlocks
- Captured "fixed_function" blocks (empty for shaders with no console fixed-function implementation); a batched twin shares its primary's blocks.
-
std::
uint32_t RenderModes - Bitmask of RenderModeMask flags (
0when no "render_mode" is declared). - bool HasVertexStage
- Whether the document declares a vertex stage.
- bool HasFragmentStage
- Whether the document declares a fragment stage.