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ShaderCompiler::ShaderDocument struct
#include <derCompiler/ShaderParser.h>

Lowered ".shader" document — directives plus raw (unpreprocessed) per-stage GLSL line streams.

Contents

  • Reference
    • Public variables

Public variables

String ProgramName
std::vector<String> Variants
std::vector<TextureDirective> Textures
std::vector<SourceLine> Prelude
std::vector<SourceLine> VertexLines
std::vector<SourceLine> FragmentLines
std::uint32_t RenderModes
bool HasVertexStage
bool HasFragmentStage
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