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nCine/Graphics/RHI/GL/GLEs2HeaderShims.h file

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  • Reference
    • Defines

Defines

#define GL_UNIFORM_BUFFER
#define GL_INVALID_INDEX
#define GL_MAP_INVALIDATE_RANGE_BIT
#define GL_MAP_INVALIDATE_BUFFER_BIT
#define GL_MAP_FLUSH_EXPLICIT_BIT
#define GL_MAP_UNSYNCHRONIZED_BIT
#define GL_UNSIGNED_INT_VEC2
#define GL_UNSIGNED_INT_VEC3
#define GL_UNSIGNED_INT_VEC4
#define GL_SAMPLER_3D
#define GL_READ_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER
#define GL_RGBA16F
#define GL_RGBA32F
#define GL_RGB16F
#define GL_RGB32F
#define GL_DEPTH_COMPONENT32F
#define GL_COMPRESSED_RGBA8_ETC2_EAC
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_RGB8_ETC2
#define GL_COMPRESSED_RG11_EAC
#define GL_COMPRESSED_R11_EAC
#define GL_RED
#define GL_RG
#define GL_NUM_PROGRAM_BINARY_FORMATS
#define GL_PROGRAM_BINARY_FORMATS
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