GLEs2HeaderShims.h file
Defines
- #define GL_UNIFORM_BUFFER
- #define GL_INVALID_INDEX
- #define GL_MAP_INVALIDATE_RANGE_BIT
- #define GL_MAP_INVALIDATE_BUFFER_BIT
- #define GL_MAP_FLUSH_EXPLICIT_BIT
- #define GL_MAP_UNSYNCHRONIZED_BIT
- #define GL_UNSIGNED_INT_VEC2
- #define GL_UNSIGNED_INT_VEC3
- #define GL_UNSIGNED_INT_VEC4
- #define GL_SAMPLER_3D
- #define GL_READ_FRAMEBUFFER
- #define GL_DRAW_FRAMEBUFFER
- #define GL_RGBA16F
- #define GL_RGBA32F
- #define GL_RGB16F
- #define GL_RGB32F
- #define GL_DEPTH_COMPONENT32F
- #define GL_COMPRESSED_RGBA8_ETC2_EAC
- #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- #define GL_COMPRESSED_RGB8_ETC2
- #define GL_COMPRESSED_RG11_EAC
- #define GL_COMPRESSED_R11_EAC
- #define GL_RED
- #define GL_RG
- #define GL_NUM_PROGRAM_BINARY_FORMATS
- #define GL_PROGRAM_BINARY_FORMATS