nCine/Graphics/RHI/D3D11/D3D11ShaderProgram.h file

Namespaces

namespace ShaderCompiler
namespace nCine
Root namespace of nCine game engine.
namespace nCine::RHI
Render Hardware Interface — compile-time-selectable graphics backend abstraction.
namespace nCine::RHI::D3D11
Direct3D 11 backend, selected by WITH_RHI_D3D11.

Classes

struct nCine::RHI::D3D11::D3D11CBufferSlot
Describes one constant buffer slot a shader stage expects, precomputed from bytecode reflection.
struct nCine::RHI::D3D11::D3D11CBufferSlot::GlobalVar
class nCine::RHI::D3D11::D3D11ShaderProgram
Shader program of the Direct3D 11 backend (aliased as RHI::ShaderProgram).