D3D11VertexFormat.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::D3D11
- Direct3D 11 backend, selected by
WITH_RHI_D3D11.
Classes
- class nCine::RHI::D3D11::D3D11VertexFormat
- Vertex layout description of the Direct3D 11 backend (aliased as
RHI::VertexFormat). - class nCine::RHI::D3D11::D3D11VertexFormat::Attribute
- A single vertex attribute within a vertex format.
- class nCine::RHI::D3D11::D3D11VertexArray
- Vertex array object stub of the Direct3D 11 backend (aliased as
RHI::VertexArray).