Jazz² Resurrection
Open-source Jazz Jackrabbit 2 reimplementation
Brought to you by @deathkiller
v0.6.1Upcoming release
Added
.NET Core 3.0 support – .NET Framework is still main target for Desktop
Added
Server-side object spawning and synchronization in multiplayer
Added
Multiplayer server is responding on all available network interfaces
Improved
Reworked multiplayer server discovery
Improved
Improved support of various gamepads – default configuration is already prepared for Xbox One Controller
Fixed
Fixed multiplayer server list
Fixed
Android: Fixed gamepad support
v0.6.0A lot of changesJuly 6th, 2019
Added
Full asynchronous resource loading
Added
Framerate-independent motion and physics
Added
WebAssembly port for web browsers
Added
If player dies, all enemies and collectibles will be reverted back to checkpoint (but tilemap, ammo and upgrades still remain)
Added
Added Score to in-game HUD
Added
Added Discord integration – Rich Presence is shown in Discord client
Added
Added parallax stars in textured background
Added
Added intro and ending videos
Added
Added Swinging Vine event
Added
Added shallow water with water splash and limited movement (Water Block event)
Added
Added some other missing level events
Added
Added Bird fire sound
Added
Added difficulty image transition in main menu
Added
Added lowpass effect to music in in-game menu
Added
All level texts can be translated
Added
Added Turkish translation by Alperen Kitapçı
Added
Added "Installation is not complete!" message to main menu – the game doesn't crash anymore
Added
Added /­connect:­<ip>:­<port> startup parameter to connect to multiplayer server by IP address
Added
The game does not crash while loading corrupted levels anymore
Added
Fire key can be used as Action/Confirm key in main menu
Added
Automatic shader reload in DEBUG build
Added
Changed font animation
Improved
Reworked lighting – better noise lights and some other adjustments
Improved
Reworked collisions
Improved
Reworked sounds
Improved
Reworked Electro weapon – projectiles can fly through walls
Improved
Reworked Freezer weapon – projectiles don't spawn particles underwater
Improved
Reworked RF and Seeker weapons – fire-rate is not affected by Fast Fire collectible
Improved
Reworked Seeker weapons – missiles don't lock on enemy projectiles anymore
Improved
Reworked Toaster weapon – disabled in water, reduced ammo consumption
Improved
Reworked TNT weapon – it explodes sooner if it's placed near enemy/object
Improved
Reworked sliders in settings
Improved
Reworked console input and output in Import.­exe and Jazz2.­Server.­exe
Improved
Optimized shaders (mainly lighting-related and water)
Improved
Better position interpolation in multiplayer
Improved
Adjusted offsets of background layer – difference can be seen in the first levels of Formerly a Prince
Improved
Adjusted gunspot used in water
Improved
Adjusted Jazz's uppercut – reduced resulting force
Improved
Enlarged Turtle Shell hitbox
Improved
Reduced gravity and elasticity in water
Improved
Tweaked main menu and HUD
Improved
Updated translations – some minor corrections in existing translations
Fixed
Fixed particle spawning
Fixed
Fixed player movement in water – disabled running in water
Fixed
Fixed movement of all weapon projectiles
Fixed
Fixed Bird – only one Bird can be tamed at one time
Fixed
Fixed Bird Cage – cage can be destroyed only once
Fixed
Fixed Bolly boss – the boss is fully functional now
Fixed
Fixed Bridge
Fixed
Fixed Checkpoint – checkpoint is opened only once
Fixed
Fixed Gem Ring
Fixed
Fixed Pole – player no longer jumps through it, Poles can be destroyed by TNT
Fixed
Fixed Power-up Monitors – it can be destroyed using Blaster too
Fixed
Fixed Queen boss
Fixed
Fixed Rolling Rock – implemented better physics
Fixed
Fixed multiplayer server selection
Removed
Removed old incomplete Editor
Added
Linux: Added logo back to Import.­exe
Fixed
Linux: Fixed multiplayer
v0.5.9Birds and multi-language supportMay 11th, 2019
Added
Added Birds
Added
Added multi-language support
Added
Added custom font with additional characters
Added
Added "Episode Complete" sign in main menu
Added
Added Sugar rush
Added
Added the rest of Frog animations and Eva in Shareware Demo
Added
Added sound for Caterpillar smoke dizziness
Added
Added Frame Rate Limit to Settings
Added
First prototype of Multiplayer
Fixed
Bugfixes and refactoring
v0.5.8Frog, Caterpillar and other improvementsApril 28th, 2019
Added
Added Frog (in Shareware Demo episode)
Added
Added Caterpillar smoke dizziness
Improved
Adjusted double jump
Improved
Adjusted shaking of camera (Queen boss)
Improved
Tweaked main menu
Fixed
Fixed boss music not playing
Improved
Android: Better fullscreen support with transparent navigation bar
Improved
Android: Better touch buttons and customizable padding
Fixed
Android: Fixed low-quality sound
v0.5.7New visual effects and other changesMarch 29th, 2019
Added
Added camera viewport limit transition
Added
Added Rolling Rocks
Added
Added dithering to GB shader
Added
Control bindings are persistent
Improved
Better visual effect for Electro weapon
Improved
Reduced file size of levels and tilesets
Fixed
Fixed Carrots (and added circle visual effect)
Fixed
Fixed player animations
Fixed
Fixed moving platforms
Fixed
Fixed Queen boss
Fixed
Fixed collisions
Fixed
Fixed bug where player can shoot through tiles
Improved
Android: Better support for newer Android versions (and Notch support)
Improved
Android: Better Content path search algorithm
Fixed
Android: Fixed music playback
v0.5.6Various changes and fixesMarch 15th, 2019
Added
Added GB rescale shader
Improved
Better level exit transition
Improved
Updated Settings menu
Added
Android: Added adaptive icon
Fixed
Android: Fixed touch controls
Removed
Android: Removed arm64-v8a and x86_64 ABIs, Jazz2.­apk is smaller
v0.5.5Simplified installation and bug fixesMarch 9th, 2019
Improved
Installation on Android is simplified (because a lot of people didn't copy Android-specific files)
Fixed
Some bugfixes (crash in Loose Screws)
v0.5.4Minor changesMarch 6th, 2019
Added
Renamed .dz file to Main.dz
Added
Android: Added welcome screen for incomplete installations
Improved
Android: Improved "Application has exited unexpectedly" screen
v0.5.2Minor changesFebruary 10th, 2019
Added
Added fullscreen mode
Added
Added in-game settings menu
Improved
Updated dependencies
Fixed
Various bugfixes (mostly for Linux)
Added
Android: Crash report is sent automatically to developer
v0.5.1Various changesNovember 1st, 2018
Added
Added better water shader
Added
Added some player idle animations
Added
Added water splash sound
Added
Added menu transition
Added
Added adjustable music and SFX volume
Improved
Optimized memory usage
Fixed
A lot of bugfixes and other changes
v0.5.0Mainly optimizations and UI changesAugust 19th, 2018
Added
Added copters and flying carrots
Added
Added scene transitions
Improved
Many optimizations and faster loading
Fixed
A lot of bugfixes and other changes
Improved
Android: Better HUD and touch controls
Improved
Android: Enabled ahead-of-time compilation – better performance and bigger app size
v0.4.9MLLE features, optimizationsMarch 24th, 2018
Added
Implemented some MLLE features (extra layers, vertically flipped tiles, multiple tilesets, level palette, order of layers)
Improved
Optimizations – added dynamic tree for collision checking
Improved
Some enemies were adjusted
Fixed
Fixed order of episodes
Fixed
A lot of bugfixes and other changes
v0.4.8Saving of progress, reduced sizeOctober 25th, 2017
Added
Added episode images
Added
Added Save & Exit – you can start right from the last level in episode where you exited before
Added
New compressed file format
Added
Configurable control scheme and basic gamepad support
Added
All sprites are affected by tileset palette
Added
Added invisible block above Queen
Added
Turtle shells are changing angle on movement
Added
Spawned Collectibles are automatically destroyed after 90 seconds
Added
Added CRT shader and 4xBRZ shader (can be enabled in Settings, Desktop only)
Added
Some JJ2+ files are automatically downloaded, if missing
Improved
Reworked tubes and fixed horizontal springs
Improved
Reduced speed of player pushing solid objects
Improved
Reduced speed of player on vine
Improved
Improved Import.­exe user-interface
Improved
Better detection of correct orientation for horizontal Springs
Fixed
Fixed enemies getting stuck in the ground
Fixed
Fixed glitch of falling enemies
Fixed
A lot of bugfixes and other changes
v0.4.7Climbing, improved water, asynchronous loadingAugust 20th, 2017
Added
Jazz and Spaz can climb ledges
Added
Episodes have to be played sequentially
Added
Added Gem Ring
Added
Added 3D Spike Boll
Added
Gems have the original colors now
Added
Asynchronous resource loading – it should eliminate lags
Added
True palette-based rendering support, but not used much, because it can't be linearly filtered then
Added
Bosses are deactivated properly when player dies
Added
Particles of dead enemies flys in the direction of bullet
Added
Partially implemented Caterpillars
Added
Added Shield Power-up Monitor, Stopwatch (shields are not implemented yet)
Added
Added boss health bar animation
Improved
Updated water shader – water looks better now
Improved
Updated textured background shader – textured backgrounds look better now
Improved
Reworked Turtle Tube enemy
Improved
Reworked Electro weapon
Fixed
Fixed Springs and Poles ("springs combos" from the original game are now possible) + smaller Spring hitbox
Fixed
Fixed gluing to walls, smaller Player hitbox and some other physics-related and animations-related fixes
Fixed
Fixed Robot boss
Fixed
Fixed Sucker deflating
Fixed
A lot of bugfixes
Added
Android: Vibrations can be turned off in Settings
v0.4.6Various fixes and improvementsAugust 4th, 2017
Added
Added experimental Thunderbolt weapon (with ammo) – but there is no ammo for it in any level
Added
All retail versions can be imported (even Shareware Demo, with limited functionality)
Added
Shareware Demo can be automatically downloaded and imported by running Import.­exe without any parameters
Added
Player can shoot as fast as you can tap the button
Added
Player can shoot up on Hook/Vine
Added
Added a few Player animations (Fire to Idle, FallFire to Fall, HookFire to Hook, CopterFire to Copter)
Added
Added boss health bar
Added
Added fix to Toaster Power-up Monitor to match other monitors
Added
1-up (and all other collectibles) supports illuminate surroundings
Added
Added ability to limit camera view
Added
Added lights to some objects
Added
Missing animations/sound will be skipped instead of crash
Added
Changed internal event numbers
Improved
Main menu looks better now
Improved
Adjusted animation of Collectibles
Improved
Adjusted movement of camera
Improved
Reduced vertical pole force and jump distance
Fixed
Fixed Airboard Generator
Fixed
Fixed collision detection (partially)
Fixed
Fixed destructible tiles
Fixed
Fixed Devan boss
Fixed
Fixed Queen boss
Fixed
Fixed particles and tiles
Fixed
Fixed Pepper weapon
Fixed
Fixed TNT weapon
Fixed
Linux: Fixed glitch in main menu
Fixed
Linux: Fixed issues with filename case-sensitivity
v0.4.5Better lightingJuly 14th, 2017
Added
Added some events
Improved
Reworked lighting
Fixed
Fixed enemies
Fixed
Fixed physics and generators
Fixed
Linux: Fixed filename case-mismatch
v0.4.4First prototypeJanuary 8th, 2017
Added
Initial public release of the first prototype with core functionality and semi-playable story