struct
jjBEHAVIOR
Public static functions
- static auto Create(jjBEHAVIOR* self) -> jjBEHAVIOR*
-
static auto CreateFromBehavior(std::
uint32_t behavior, jjBEHAVIOR* self) -> jjBEHAVIOR* - static void Destroy(jjBEHAVIOR* self)
Constructors, destructors, conversion operators
Public functions
- auto operator=(const jjBEHAVIOR& other) -> jjBEHAVIOR&
-
auto operator=(std::
uint32_t other) -> jjBEHAVIOR& - auto operator=(asIScriptFunction* other) -> jjBEHAVIOR&
- auto operator=(asIScriptObject* other) -> jjBEHAVIOR&
- auto operator==(const jjBEHAVIOR& other) const -> bool
-
auto operator==(std::
uint32_t other) const -> bool - auto operator==(const asIScriptFunction* other) const -> bool