struct
#include <Jazz2/Resources.h>
Metadata Contains assets for specific object type.
Constructors, destructors, conversion operators
- Metadata() noexcept
Public functions
- auto FindAnimation(AnimState state) -> GraphicResource* noexcept
- Finds specified animation state.
Public variables
- String Path
- Metadata path.
- MetadataFlags Flags
- Metadata flags.
- SmallVector<GraphicResource, 0> Animations
- Animations.
- HashMap<String, SoundResource> Sounds
- Sounds.
- Vector2i BoundingBox
- Bounding box.