Jazz² Resurrection
Open-source Jazz Jackrabbit 2 reimplementation
Brought to you by @deathkiller

# Introduction

Jazz² Resurrection is reimplementation of the game Jazz Jackrabbit 2 released in 1998. Supports various versions of the game (Shareware Demo, Holiday Hare '98, The Secret Files and Christmas Chronicles). Also, it partially supports some features of JJ2+ extension and MLLE. This project is hosted at GitHub.com/deathkiller/jazz2-native.
Jazz² Resurrection supports various versions of the original game, but it is recommended to use The Secret Files.

Build Status Latest Release All Downloads Code Quality License Discord

# Downloads

Latest version was released on March 8th, 2024 (42 days ago). Release notes can be found here.
Once you download and install Android version, you will be prompted with some security permissions to install app outside the Play Store.

Play on Windows Linux
macOS Switch Xbox
Play on Android
Android 5.0+ with OpenGL 3.0
Play in Browser
Chrome, Edge, Firefox, …
Experimental builds
Experimental builds (created directly from GitHub Actions) contains unreleased features, but may also contain work in progress or bugs. Please report bugs from these versions with exact version number.

# Preview

Preview

# Running the application

Windows

‹Game› is path to Jazz² Resurrection. The game requires Windows 7 (or newer) and GPU with OpenGL 3.0 support. Cache is recreated during intro cinematics on the first startup, so it can't be skipped.

Linux

‹Game› is path to Jazz² Resurrection. The game requires GPU with OpenGL 3.0 or OpenGL ES 3.0 (ARM) support. Cache is recreated during intro cinematics on the first startup, so it can't be skipped.

Alternatively, you can use package repository for your Linux distribution:
ArchLinux Flathub NixOS OpenSUSE Ubuntu

macOS

Cache is recreated during intro cinematics on the first startup, so it can't be skipped.

Alternatively, you can install it using Homebrew brew install --cask jazz2-resurrection

Android

‹Storage› is usually internal storage on your device. Content directory is included directly in APK file, no action is needed. The game requires Android 5.0 (or newer) and GPU with OpenGL ES 3.0 support. Cache is recreated during intro cinematics on the first startup.

Nintendo Switch

Cache is recreated during intro cinematics on the first startup, so it can't be skipped. It may take more time, so white screen could be shown longer than expected.

Web (Emscripten)

The game requires browser with WebAssembly and WebGL 2.0 support – usually any modern web browser.

Xbox (Universal Windows Platform)

# Building the application

Windows

Linux

macOS

Android

Nintendo Switch

Web (Emscripten)

Xbox (Universal Windows Platform)

# License

This project is licensed under the terms of the GNU General Public License v3.0 and uses modified nCine game engine.