VulkanVertexArray class
Vertex array object stub of the Vulkan backend (aliased as RHI::VertexArray).
Vulkan has no vertex-array object; the vertex input state lives in the graphics pipeline and the buffer bindings are set per draw with vkCmdBindVertexBuffers. This only satisfies the contract alias with inert bind/label operations.
Public static functions
- static auto Unbind() -> bool
Constructors, destructors, conversion operators
- VulkanVertexArray() defaulted
- ~VulkanVertexArray() defaulted
- VulkanVertexArray(const VulkanVertexArray&) deleted
Public functions
- auto operator=(const VulkanVertexArray&) -> VulkanVertexArray& deleted
-
auto GetGLHandle() const -> std::
uint32_t - auto Bind() const -> bool
- void SetObjectLabel(StringView label)