VulkanVertexFormat.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::Vulkan
- Vulkan backend, selected by
WITH_RHI_VULKAN.
Classes
- class nCine::RHI::Vulkan::VulkanVertexFormat
- Vertex layout description of the Vulkan backend (aliased as
RHI::VertexFormat). - class nCine::RHI::Vulkan::VulkanVertexFormat::Attribute
- A single vertex attribute within a vertex format.
- class nCine::RHI::Vulkan::VulkanVertexArray
- Vertex array object stub of the Vulkan backend (aliased as
RHI::VertexArray).