D3D11ShaderUniforms.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::D3D11
- Direct3D 11 backend, selected by
WITH_RHI_D3D11.
Classes
- class nCine::RHI::D3D11::D3D11ShaderUniforms
- Manages the loose-uniform caches of a program (aliased as
RHI::ShaderUniforms). - class nCine::RHI::D3D11::D3D11ShaderUniformBlocks
- Manages the uniform-block caches of a program (aliased as
RHI::ShaderUniformBlocks).