D3D11Device.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::D3D11
- Direct3D 11 backend, selected by
WITH_RHI_D3D11.
Classes
- class nCine::RHI::D3D11::D3D11Device
- Pipeline-state and draw-call facade of the Direct3D 11 backend (aliased as
RHI::Device). - struct nCine::RHI::D3D11::D3D11Device::ScissorState
- struct nCine::RHI::D3D11::D3D11Device::BlendingState
- struct nCine::RHI::D3D11::D3D11Device::DepthTestState
- struct nCine::RHI::D3D11::D3D11Device::CullFaceState