nCine/Graphics/RHI/D3D11/D3D11Device.h file

Namespaces

namespace nCine
Root namespace of nCine game engine.
namespace nCine::RHI
Render Hardware Interface — compile-time-selectable graphics backend abstraction.
namespace nCine::RHI::D3D11
Direct3D 11 backend, selected by WITH_RHI_D3D11.

Classes

class nCine::RHI::D3D11::D3D11Device
Pipeline-state and draw-call facade of the Direct3D 11 backend (aliased as RHI::Device).
struct nCine::RHI::D3D11::D3D11Device::ScissorState
struct nCine::RHI::D3D11::D3D11Device::BlendingState
struct nCine::RHI::D3D11::D3D11Device::DepthTestState
struct nCine::RHI::D3D11::D3D11Device::CullFaceState