BlendingState struct
#include <nCine/Graphics/RHI/GL/GLDevice.h>
Snapshot of the blending state, used to save and restore it around a draw.
Public variables
- bool Enabled
- Whether blending is enabled.
- BlendingFactor SrcRgb
- Source RGB blend factor.
- BlendingFactor DstRgb
- Destination RGB blend factor.
- BlendingFactor SrcAlpha
- Source alpha blend factor.
- BlendingFactor DstAlpha
- Destination alpha blend factor.