TileMapLayer struct
#include <Jazz2/Tiles/TileMap.h>
Represents a single tile map layer.
Bundles a layer's grid of LayerTile entries with its dimensions, its LayerDescription and a visibility flag. A TileMap owns an ordered list of these layers, of which one is the main sprite layer used for collision while the rest provide foreground and parallax background detail.
Public variables
-
std::
unique_ptr<LayerTile[]> Layout - Layer layout.
- Vector2i LayoutSize
- Layer layout size.
- LayerDescription Description
- Layer description.
- bool Visible
- Layer visibility.