MultiplayerSpawnPoint struct
#include <Jazz2/Multiplayer/MpLevelHandler.h>
Spawn point in a multiplayer level.
Constructors, destructors, conversion operators
-
MultiplayerSpawnPoint(Vector2f pos,
std::
uint8_t team)
Public variables
- Vector2f Pos
- Position.
-
std::
uint8_t Team - Team ID the spawn point belongs to.