VulkanTexture.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::Vulkan
- Vulkan backend, selected by
WITH_RHI_VULKAN.
Classes
- class nCine::RHI::Vulkan::VulkanTexture
- Texture object of the Vulkan backend (aliased as
RHI::Texture).