nCine/Graphics/RHI/GL/GLTextureFormat.h file

Namespaces

namespace nCine
Root namespace of nCine game engine.
namespace nCine::RHI
Render Hardware Interface — compile-time-selectable graphics backend abstraction.
namespace nCine::RHI::GL
OpenGL 3.3 core, OpenGL|ES 3.0/2.0 and WebGL 2.0 backend, selected by WITH_RHI_GL.

Classes

struct nCine::RHI::GL::GLTextureFormat
Translates backend-neutral pixel formats into OpenGL formats.