GLRenderTarget.h file
Namespaces
- namespace nCine
- Root namespace of nCine game engine.
- namespace nCine::RHI
- Render Hardware Interface — compile-time-selectable graphics backend abstraction.
- namespace nCine::RHI::GL
- OpenGL 3.3 core, OpenGL|ES 3.0/2.0 and WebGL 2.0 backend, selected by
WITH_RHI_GL.
Classes
- class nCine::RHI::GL::GLRenderTarget
- Off-screen render target of the OpenGL backend.